Five Years of Product Engineering: What Actually Matters
Ownership, shipping, and quality — the filters used when choosing hard product problems and stacks.
After five-plus years shipping mobile and full-stack products, résumé lines matter less than the reps: end-to-end features, painful production bugs, and releases that survived real users.
What I optimize for now: remote-first teams that ship, problems in health, fintech, community, or infra, and roles where craft — not ticket throughput — defines success.
Technically I stay deep on Swift and SwiftUI for native craft, with UIKit interoperability for mature codebases. Motion systems and accessibility are multipliers, not afterthoughts.
Artifacts exist so hiring managers can evaluate the work: interactive case studies, motion labs, and code teams can own.
If my work maps to your problem, talk to me. Prefer a clear product craft challenge over a perfect job description.
Exploring Senior iOS Design Engineer roles? Let's talk.
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